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Participatory design to create a VR therapy for psychosis
(2021-02)
This paper describes how participatory design was employed in the design of an automated Virtual Reality (VR) psychological therapy (gameChange), putting people with lived experience of psychosis at the heart of the process. ...
Online Social Endorsement and Covid-19 Vaccine Hesitancy in the United Kingdom
(2021-04)
We explore the implications of online social endorsement for the Covid-19 vaccination program in the United Kingdom.
Vaccine hesitancy is a long-standing problem, but it has assumed great urgency due to the pandemic. By ...