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dc.contributor.authorRovira, Aitor
dc.contributor.authorFreeman, Daniel
dc.date.accessioned2022-07-14T22:05:37Z
dc.date.available2022-07-14T22:05:37Z
dc.date.issued2022-04
dc.identifier.citationC. -J. Yu, A. Rovira, X. Pan and D. Freeman, "A validation study to trigger nicotine craving in virtual reality," 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2022, pp. 868-869en
dc.identifier.urihttps://oxfordhealth-nhs.archive.knowledgearc.net/handle/123456789/1108
dc.descriptionContact the library for a copy of this articleen
dc.description.abstractWe built a virtual beer garden that contained various smoking cues (both verbal and non-verbal) using a motion capture system to record the realistic smoking behaviour related animations. Our 3-min long VR experience was optimized for Oculus Quest 2 with the hand tracking function enabled. We conducted a pilot study with 13 non-treatment-seeking nicotine-dependent cigarette smokers. The preliminary results indicate that this VR experience led to high levels of presence, and that there is a significant increase of nicotine craving - but only for those who reported a high level of immersion.en
dc.description.urihttps://doi.org/10.1109/VRW55335.2022.00285en
dc.language.isoenen
dc.subjectSmoking Cessationen
dc.subjectVirtual Reality (VR)en
dc.titleA validation study to trigger nicotine craving in virtual realityen
dc.typeBooken


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