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A Safe Place to Learn: Peer Research Qualitative Investigation of gameChange Virtual Reality Therapy
(2023-01)
Background:
Automated virtual reality (VR) therapy has the potential to substantially increase access to evidence-based psychological treatments. The results of a multicenter randomized controlled trial showed that ...
Explainable artificial intelligence for mental health through transparency and interpretability for understandability
(2023-01)
The literature on artificial intelligence (AI) or machine learning (ML) in mental health and psychiatry lacks consensus on what
“explainability” means. In the more general XAI (eXplainable AI) literature, there has been ...
Developing a virtual reality environment for educational and therapeutic application to investigate psychological reactivity to bullying
(2023-07)
Understanding how bullying victimisation influences cognitive and emotional processes may help to direct early intervention to prevent the development of psychopathology. In a convenience sample of 67 female adolescents, ...
A randomised controlled test of emotional attributes of a virtual coach within a virtual reality (VR) mental health treatment
(2023-07)
We set out to test whether positive non-verbal behaviours of a virtual coach can enhance people's engagement in automated virtual reality therapy. 120 individuals scoring highly for fear of heights participated. In a ...
Automated virtual reality cognitive therapy versus virtual reality mental relaxation therapy for the treatment of persistent persecutory delusions in patients with psychosis (THRIVE): a parallel-group, single-blind, randomised controlled trial in England with mediation analyses
(2023-09)
Persecutory delusions are a major psychiatric problem that often do not respond sufficiently to standard pharmacological or psychological treatments. We developed a new brief automated virtual reality (VR) cognitive treatment ...