Browsing Digital Medicine by Author "Rovira, Aitor"
Now showing items 1-6 of 6
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Automated virtual reality (VR) cognitive therapy for patients with psychosis: study protocol for a single-blind parallel group randomised controlled trial (gameChange).
Freeman, Daniel; Lambe, Sinead; Rovira, Aitor; Goodsell, Andrew; Rosebrock, Laina; Geddes, John R; Clark, David M; Waite, Felicity (2019-08)Introduction Many patients with psychosis experience everyday social situations as anxiety-provoking. The fears can arise, for example, from paranoia, hallucinations, social anxiety or negative-self beliefs. The fears lead ... -
Automated virtual reality cognitive therapy versus virtual reality mental relaxation therapy for the treatment of persistent persecutory delusions in patients with psychosis (THRIVE): a parallel-group, single-blind, randomised controlled trial in England with mediation analyses
Freeman, Daniel; Waite, Felicity; Lambe, Sinead; Diamond, Rowan; Rovira, Aitor; Rosebrock, Laina; Clark, David M (2023-09)Persecutory delusions are a major psychiatric problem that often do not respond sufficiently to standard pharmacological or psychological treatments. We developed a new brief automated virtual reality (VR) cognitive treatment ... -
Developing a virtual reality environment for educational and therapeutic application to investigate psychological reactivity to bullying
Rovira, Aitor; Freeman, Daniel (2023-07)Understanding how bullying victimisation influences cognitive and emotional processes may help to direct early intervention to prevent the development of psychopathology. In a convenience sample of 67 female adolescents, ... -
Developing an automated VR cognitive treatment for psychosis: gameChange VR therapy
Lambe, Sinead; Lister, Rachel; Rosebrock, Laina; Rovira, Aitor; Clark, David M; Freeman, Daniel; Waite, Felicity (2020-04)The automated delivery of psychological treatment using virtual reality (VR) has the potential to revolutionise patient access to evidence-based care. VR creates immersive, interactive computer simulations, which elicit ... -
Encouraging bystander helping behaviour in a violent incident: a virtual reality study using reinforcement learning
Rovira, Aitor (2022-03)Virtual reality (VR) affords the study of the behaviour of people in social situations that would be logistically difficult or ethically problematic in reality. The laboratory-controlled setup makes it straightforward to ... -
A randomised controlled test of emotional attributes of a virtual coach within a virtual reality (VR) mental health treatment
Freeman, Daniel; Rovira, Aitor (2023-07)We set out to test whether positive non-verbal behaviours of a virtual coach can enhance people's engagement in automated virtual reality therapy. 120 individuals scoring highly for fear of heights participated. In a ...