Please use this identifier to cite or link to this item: https://oxfordhealth-nhs.archive.knowledgearc.net/handle/123456789/327
Title: Automated virtual reality (VR) cognitive therapy for patients with psychosis: study protocol for a single-blind parallel group randomised controlled trial (gameChange).
Authors: Freeman, Daniel
Lambe, Sinead
Rovira, Aitor
Goodsell, Andrew
Rosebrock, Laina
Geddes, John R
Clark, David M
Waite, Felicity
Keywords: Cognitive Behaviour Therapy
Virtual Reality (VR)
Psychosis
Issue Date: Aug-2019
Citation: Freeman D, Yu LM , Kabir T ,Martin J , Craven M, Leal J , Lambe S,Brown S, Morrison A, Chapman K,Dudley R,O'Regan E, Rovira A , Goodsell A, Waite F .Automated virtual reality (VR) cognitive therapy for patients with psychosis: study protocol for a single-blind parallel group randomised controlled trial (gameChange).BMJ Open [27 Aug 2019, 9(8):e031606]
Abstract: Introduction Many patients with psychosis experience everyday social situations as anxiety-provoking. The fears can arise, for example, from paranoia, hallucinations, social anxiety or negative-self beliefs. The fears lead patients to withdraw from activities, and this isolation leads to a cycle of worsening physical and mental health. Breaking this cycle requires highly active treatment directly in the troubling situations so that patients learn that they can safely and confidently enter them. However patients with psychosis seldom receive such life-changing interventions. To solve this problem we have developed an automated psychological treatment delivered in virtual reality (VR). It allows patients to experience computer simulations of the situations that they find anxiety-provoking. A virtual coach guides patients, using cognitive techniques, in how to overcome their fears. Patients are willing to enter VR simulations of anxiety-provoking situations because they know the simulations are not real, but the learning made transfers to the real world. Methods and analysis 432 patients with psychosis and anxious avoidance of social situations will be recruited from National Health Service (NHS) secondary care services. In the gameChange trial, they will be randomised (1:1) to the six-session VR cognitive treatment added to treatment as usual or treatment as usual alone. Assessments will be conducted at 0, 6 (post-treatment) and 26 weeks by a researcher blind to allocation. The primary outcome is avoidance and distress in real-life situations, using a behavioural assessment task, at 6 weeks. The secondary outcomes are psychiatric symptoms, activity levels and quality of life. All main analyses will be intention-to-treat. Moderation and mediation will be tested. An economic evaluation will be conducted.
URI: https://oxfordhealth-nhs.archive.knowledgearc.net/handle/123456789/327
ISSN: 2044-6055
Appears in Collections:Cognitive Behaviour Therapy
Schizophrenia and Psychotic Disorders
Digital Medicine

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